Use the classic navigator outside OLPC.
Press Alt-Shift-W to bring up the world menu (I really think we
should not hide this as much). Pin it down using the top-right button
for further use.
Select "flaps..." - "destroy all shared flaps", then "install classic
etoy flaps".
Hi, Hannes,
(1) The size of a textual flap tab is determined by the size of the
text it is showing.
So to make textual tabs larger, make the *text* larger. To do that,
just bring up the desktop ("world") menu and follow "appearance..."
to "system fonts..." to "flaps font". Choose a suitably large font,
and observe the results.
(2) Another approach is to use "graphical" tabs instead of textual
tabs. You can draw (or import) any graphic you want, of any size,
and make it be the graphic shown in any tab. This is one very easy
way to provide a completely "personalized" look to your Squeak
desktop.
To do this, bring up the halo menu for a flap tab, and choose "use
graphical tab". The tab will change to a graphic, initially showing
a squeaky mouse.
Now there two ways you can change that squeaky mouse into the graphic
you really want:
*Bring up the halo on the Sketch inside the tab, and hit the
repaint handle; now use the painting tools to transform the mouse
into whatever you wish.
*Bring up the halo on the graphical tab, and choose "choose new
graphic" from the halo menu. This will give you a little graphical
chooser that will allow you to cycle among all the pictures known to
the system. All graphics that have been imported, all graphics that
have been drawn, and all graphics that have been grabbed from the
screen will show up in this chooser. Hit OK when you find the
graphic you want to use.
> Hi,
>
> Is there a way to copy some eToy scripts across the project? I want
> to re-use my eToy project that I have created before in another
> project.
You can make a shared flap and move the scripted object into it,
switch projects, drag it out.
- Bert -
Each Project has an associated PasteUpMorph that is globally accessible via
the World object when the project is active but can also be accessed by
sending the world message to a Project. So to moving a morph to another
project means changing it's parent to the "world" morph for that project:
(Project named: 'New Destination') world addMorph: (World submorphNamed: 'My
E-Toy')
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