I was playing with the plugin as a standalone and noticed that a couple of
the standard tiles are missing. I looked through the Morph
additionsToViewerCategories and the matching Player scripts and saw that
everything is defined, listed and called. . . some of them just aren't
showing up in the object viewers. Does anyone know why? So far I've only
noticed missing commands, not slots.
I was looking in particular at the motion category, where moveToward:
followPath and goToRightOf: are all listed and defined, but none appear in
the viewer. I also noticed that wearCostumeOf: is missing from the
miscellaneous category. The only similarity is that all of these are
commands, not slots, and three of these commands pass #player as an
argument. They are the only commands in their categories to do so,
so I think something might be wrong there. I can't figure out what's
wrong with followPath.
When this preference is true, a special filter is applied to suppress
certain items from viewers.
The filter is defined in EToyVocabulary.phraseSymbolsToSuppress; its
comment explains how this filter came to be:
... and in the code of the method you will see the specific items
that are suppressed in eToyFriendly-mode.
For your own purposes, you could modify this method any way you
prefer, thus changing the filtering policy. To have *no* filtering,
either set eToyFriendly to false, or else modify
#phraseSymbolsToSuppress so that it returns an empty collection.
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